Slum Lord

Can you manage to acquire all properties in the city (through unethical means), without ultimately triggering a violent citizen revolt?

How to Play

Controls

  • Movement: WASD
  • Camera rotation: Q/E, left/right arrows, or hold right click and move mouse
  • Honk: space
  • Accelerate: left shift

Mechanics

Buildings have 3 tiers: enshittified, normal, and gentrified

EffectEnshittifiedBaseGentrified
Income over timeNegativePositivePositive
Neighbour valuation influenceNegativeNonePositive
Citizen revoltHighNoneLow
  • All buildings have a valuation which impacts the income over time (rent), and the price to purchase/upgrade
  • Enshittifying any tier of building is free
  • Gentrifying a building has a scaling price based on the tier, and the current building valuation
  • If you max out the citizen revolt meter, they will kill you!

A successful strategy involves purchasing cheap buildings adjacent to expensive buildings you would like to acquire. You can enshittify the cheap building, and wait until the negative influence drives the price of the neighbouring buildings to $0. Acquire them for free, and then gentrify your original building to watch their property values increase to up to 500% of their original price!

Credits

Made for the Alberta Game Jam 2026

Original work

  • Programming: Andrew Bright
  • Art: Axel Arredondo
  • Music: Chris Towlie

Assets used

  • Particle textures: Brackeys (CC0)
  • Particle controls addon: Brackeys
  • Fonts: Concert One, Lacquer (OFL)
  • SFX:  freesound.org (CC0)

AI disclosure

Claude was used for performance profiling, tweaking, and bugfixing. All code was designed and implemented by a human.

No AI was used for any art or music.

Updated 18 days ago
Published 19 days ago
StatusIn development
PlatformsHTML5
Authorsahpen, laterdefender
GenreRole Playing
Made withGodot
AI DisclosureAI Assisted, Code

Development log

Leave a comment

Log in with itch.io to leave a comment.